Advance the section to the next round. Score all games, and ensure the active cell is in the body of the section.
Shortcode : )as
If you advance by accident or discover an error you can Reverse section.
Picks up all survivors in the current round and merges them into 1 or more new sections above.
Fully score the round, but don't advance the sections before merging.
Shortcode: )mg
If you merge by accident or prematurely just delete the newly-created rows.
You can use the Lives policy Group text to differentiate the new merged sections, e.g. "Day 2 Section #".
Run from a Pool play sheet to initialise Lives play above in accordance with the sheet's Lives policy.
Ensure that qualifiers are identified by "Q" in the "Q" column.
Shortcode: )iq
Initialses qualifiers above but treats qualifiers from each pool as a separate event. Useful for running 2 or more single-pool events on the same sheet.
Select several teams in adjacent rows before running. Chartroom initialises Lives play in columns to the right.
Will initialise seeded Lives play above the Pool play.
If qualification policy is by pool rank the top 3 in each pool qualify with the top-ranked seeded into round 2, i.e. receives a bye, and plays the winner of the round 1 game between a second and third-ranked qualifier.
If qualification policy is by overall rank, i.e. 6, 12, 24, 48 ... , then the top third will receive a seeded bye and the lower two thirds will play off in round 1.
Playing order is random by default, however a pre-determined order for first, second, and third qualifiers can be specified if desired. e.g.
{
"livesPolicy": {
"seededByesOrder": [
[1, 3, 2, 4],
[2, 4, 1, 3],
[4, 2, 3, 1]
]
}
}
Will initialise a Plate event for non-qualifiers, then a Main event for qualifiers.
To avoid multiple sections set the policy groupsOf to a sufficiently high number.
After advancing section will take the Round 1 losers and re-initialise them in a section of their own. This is a kind of 2-life system.
Click on the topmost round header (e.g. that you intend to merge) before running. Chartroom inserts a line above.
Running this tells Chartroom to forget the prior rink history within the section when allocating rinks.
Click on the section header row to insert a scorecard table for a final. Prompts for the number of ends in the game, and picks up the initials of the opposing players or skips. Will insert the game table in 2 columns to the right, wherever space is available.
If insufficient space is available then 2 columns are added to the sheet at the right side.
You can also have 2 games tables side by side handling half of the game each.
To get random scores enter r alongside end 1.
Select the whole game table and run. Reverses the heading and scores for each end.
If the winner of the final game is in position 2, click any cell on that row and run.
Shortcode: )fw
If a team has been omitted from Lives play you can insert a blank team row into any section that is not all byes.
Click in the body of the section before running. Chartroom backs up the section to the previous round.
Shortcode )rs