Advance the section to the next round. Score all games, and ensure the active cell is in the body of the section.
If you advance by accident or discover an error you can Reverse section.
Picks up all survivors in the current round and merges them into 1 or more new sections above.
Fully score the round, but don't advance the sections before merging.
You can use the Lives policy Group text to differentiate the new merged sections, e.g. "Day 2 Section #".
Run from a Pool play sheet to initialise Lives play above in accordance with the sheet's Lives policy.
Ensure that qualifiers are identified by "Q" (actually it can be any character) in the "Q" column.
Select several teams in adjacent rows before running. Chartroom initialises Lives play in columns to the right.
)isrn where n is a number e.g.
This will initialise a 1-life plate event with teams eliminated from a lives play main event. Selected teams must be in adjacent rows.
)isbn where n is a number e.g.
Click on the topmost round header (e.g. that you intend to merge) before running. Chartroom inserts a line above.
)ssc to the round e.g.
Click on a cell to the right of the Final round header to insert a scorecard table for a final. Prompts for the number of ends in the bowls game, and picks up the initials of the opposing players or skips. Requires 2 adjacent visible columns.
When entering scores in this special final table you can use a "double hyphen" and Chartroom will replace it with an ndash, e.g.
Select the whole game table and run. Reverses the heading and scores for each end.
If the winner of the final game is in position 2, click any cell on that row and run.
Running this tells Chartroom to forget the prior rink history when allocating rinks.
Click in the body of the section before running. Chartroom backs up the section to the previous round.