Advance the section to the next round. Score all games, and ensure the active cell is in the body of the section.
If you advance by accident or discover an error you can Reverse section.
Picks up all survivors in the current round and merges them into 1 or more new sections above.
Fully score the round, but don't advance the sections before merging.
If you merge by accident or prematurely just delete the newly-created rows.
You can use the Lives policy Group text to differentiate the new merged sections, e.g. "Day 2 Section #".
Run from a Pool play sheet to initialise Lives play above in accordance with the sheet's Lives policy.
Ensure that qualifiers are identified by "Q" (actually it can be any character) in the "Q" column.
Select several teams in adjacent rows before running. Chartroom initialises Lives play in columns to the right.
)isrn where n is a number e.g.
Click on the topmost round header (e.g. that you intend to merge) before running. Chartroom inserts a line above.
)ssc to the round e.g.
Running this tells Chartroom to forget the prior rink history when allocating rinks.
Click on a cell to the right of the Final round header to insert a scorecard table for a final. Prompts for the number of ends in the bowls game, and picks up the initials of the opposing players or skips. Requires 2 adjacent visible columns.
Select the whole game table and run. Reverses the heading and scores for each end.
If the winner of the final game is in position 2, click any cell on that row and run.
If a team has been omitted from Lives play you can insert a blank team row into any section that is not all byes.
Click in the body of the section before running. Chartroom backs up the section to the previous round.