Chartroom also supports 2 and 3–life elimination play.
Losers can live to fight another day and players can aspire to win the event with all lives intact.
Multi-lives play can be initialised directly from entries or from pool play qualifiers.
Binary byes do not apply for this format of play and byes can occur in any round. Large multi-section events are possible and you can simulate the event beforehand to get an indication of how many rounds of play will be needed. Chartroom manages byes automatically.
Winners retain their existing lives, while losers lose 1 life.
Drawn games are possible with both opponents losing half a life.
The only exception is when 2 ½-lifers are contesting a final. Such a game cannot be drawn.
If the Shuffle rounds policy option is set Chartroom will shuffle the field (within lives) between rounds. Fractional-lifers are treated as the next highest whole life, e.g. 1.5-lifers will be randomly sorted amongst the 2-lifers.
Chartroom can count survivors in the current round. Just click on the topmost round header and then the menu option Set survivor count.
At any convenient stage you can merge the survivors into 1 or more consolidated sections above. Enter all scores for the current round, but do not advance the sections. Instead go Merge survivors, or shortcode )mg
.
We will now run through a few rounds of a 2-life event so you can understand exactly what is going on.
This will be similar to the paper-based charts you may be familiar with, but subtly different.
Shuffle rounds is false and we won't allow draws. Here is the position prior to advancing round 1
Haddock has received a bye and a win. Winners will be sorted up while losers will be sorted down. There will still be 15 players in round 2 and Bailey will get the next bye.
The round 1 playing order is also the "global bye order" – the order in which byes are allocated throughout the event.
We click in the body of the section and go Advance section or enter the shortcode )as
.
Let us enter some more random scores.
When we advance the section 3 losing 1–lifers will be eliminated and we'll be left with 12 survivors including four 2–lifers. The four losing 2-lifers will be sorted in order below the four winning 1-lifers.
Let us enter some more random scores.
It's clear that four 1–lifers will be eliminated so again there'll be no bye in round 4.
Let us enter more random scores in round 4.
By now you'll have worked out that there will be 5 survivors in round 5. Rayner will receive the bye in accordance with the global bye order.
If 2 opponents draw in lives play both lose half a life, and show as bold in the next round.
Don't confuse them with 2–lifers, they each now have 1.5 lives.
Exactly the same principles apply in the 3–life scenario. Here's how it might look after 2 rounds.